Imp
The Imp is an infamous character from old 3.5e paragon campaigns. He is played by Andrew, and is considered one of the least favorite characters from all others members of n3. Imp is known as being the ultimate minion and the ultimate annoyance. The character is incredibly difficult to kill due to his small size and Andrew's strategy to use the Imp's natural polymorphing to shapeshift into a fly, thus becoming virtually unkillable by standard means. Andrew also loves doppelgangers (thus the 'Dop' title) and chose the Imp's second polymorph form to be a doppelganger. He then took the emulate supernatural ability feat to gain the doppelgangers shapeshift ability. Because of this the Imp is essentially Andrew's original 'Dop' plus a lot more.
Imp is a master of many skills, of poison, and of trinkets. His functionality is supreme in most situations except for combat, when his only hopes of downing a foe is utilizing his potent poisons. Andrew specifically chose to give Imp several magic items that allow him to do actions that other consider annoying, such as concussion blast crystal (free 1d6 damage) and his ring of ventriloquism. Imp is an ultimate harasser. He is hated by most n3 members, most notably for the one session that Andrew remained in Celer Mortis' hat the whole time. However, Imp has also brought some humor to the group at times such as close-lining Tyler's ice mage as he was flying on a broomstick. Imp is considered a very versatile character, and can be called a tool in two senses: One that he is a jack-of-all-trades, swiss army knife character, and also because it is in an Imps nature to latch on to a powerful member of any group, and thus Imp usually becomes a tool for another player.
His versatility is seen in the character sheet: Note the wide array of special abilities, his high modifier in many skills (as well as Jack-of-All-Trades feat), and his array of wondrous items at his disposal.
Game Rule Information:
Name: Druzil
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
AC: 28 (34 in Fine form)
Hp: 56
Saves: Fort 9 Ref 15 Will 6
Initiative: 8
Classes: Imp 7 / Rogue 2 / Assassin 1
Traits:
Flaws: Shaky
Speed: 30 ft. Land 60 ft. fly (Perfect)
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Height: 1 ft.
Weight: 15 lbs.
Build: Frail
Hair: None
Eyes: Red
Skin: Leathery
Tail: Long
Tendencies: Manipulative but needs a master
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Str 8 -1
Dex 24 +7
Con 19 +4
Int 14 +2
Wis 12 +1
Cha 16 +3
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Bab +5
Abm +12 (+19 fine)
Dam 1d4 (1d2 Fine) + (1d4 dex + 4d4 dex secondary DC 21) + (2d6 dex + 2d6 dex DC 36)
+2d6 Sneak or Eyeblast Poison (DC 22 Blindness/Blindness) or Purple Worm Poison
(1d6 str/2d6 str DC 24)
Grapple +6
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Feats
Weapon Finesse
Deadly Poison
Virulent Poison
Ability Focus (Sting Poison)
Ability Focus (Suggestion)
Jack-of-All-Trades
Assume Supernatural ability (Shapechange)
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Special Abilities
Polymorph (Fine sized imp, Medium sized Doppleganger)
Detect Good and Magic at will
Invisibility at will
Commune 1/week
Fly 50 ft. Perfect
Fast Healing 2
Regeneration 1
DR 5/Silver and Holy
Fire Resistance 5
Suggestion 1/day DC 18
Poison Use
Death Attack DC 13
Evasion
Concussion Blast at will (1d6 no save)
Empathy at will (no save)
Ventriloquism at will (DC 11)
Darkvision 60
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Skills R Total
Craft (Poison) 13 15
Bluff 13 31
Hide 13 28 (36 fine)
Diplomacy 13 27
Move Silently 13 20 (28 Fine)
Intimidate 13 21
Sleight of Hand 13 22
Sense Motive 8 12
Knowledge (Any) 0 2
Any Skill 0 (Skill Mod)
Disguise 13 19
šššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
Items:
+2 Con 4,000
+2 Cha 4,000
+2 Dex 4,000
Colossal Centipede Poison x3 4,200
Bracers of Armor +2 4,000
Artisans Tools 500
Immovable Rod 5,000
Ring of Communication x2 600
Scythe Large (2d6) 100
Eyeblast x5 1,250
Hand of the Mage 900
Cloak of Resistance +1 1,000
Concussion Blast Crystal 6,000
Purple Worm Poison x4 1,400
Empathy Rod 2,000
Ventriloquism Ring 1,800
Choker of Eloquence 6,000
Ring of Conceal Thoughts 6,000
Comments (0)
You don't have permission to comment on this page.