House Rules of Therra
These are the rules that we use in place of the rules presented in PHB and other rules sources
for 3.5, feel free to add suggestions under the suggestions line, but do not change the house
rules as is.
House Rules (3.5)
- The feat Dodge grants a +1 dodge bonus to AC, always. You still must select a dodge target
for other purposes.
- A new skill, Knowledge (Therra) is fairly important, determines ones understanding of our world, including
the knowledge of paragons.
- Paragons have their own rules.
- Time is kept by timeshards, color changing magical stones.
- Maps are available in most general magic shops, Tomkeys map costs 100g base, but goes up to 5000 depending on accuracy and size.
- Bags of holding increase in size based on the size of inside capacity.
- Oriental Adventure is banned for the purposes of flavor.
- Leadership is banned for balance's sake.
- Nerull gains power by both followers, and followers who kill worshippers of other gods.
- Limit 2 custon magic items per paragon.
- Character's must have a name. I'm serious. Too many TBD's and PK's. This is a roleplaying game, after all.
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