Halfar and Huron
Halfar is a world wanderer. He is a kind and generous soul who enjoys helping and protecting those weaker than him. Outcasted for his lycanthropic ancestory, Halfar was made to leave his home in the north and forced to wander the wilds of Therra. Initially he made his home in various city slums, fighting to survive and using his large size to his advantage. This cut-throat life style was not appealing nor enjoyable to Halfar and he left to live his life in the wilderness. At some point along his journey Halfar befriended Huron, an unusally gifted dog who followed him in his adventures there after.
Appearance
Halfar is a large man with a long, unkempt brown beard. His hair is is braided into dreadocks and pulled into one large pony tail at the back of his head. He has a friendly face which is tanned and weathered. He wears thick hide armor secured to his body with a mixture of belts and cloth ties. Halfar wears a worn, frayed tam cloak, and around his neck a maroon and white striped nit scarf. He slings his bed roll around his torso like a bondolier and carries the remainder of his possessions in a large pocketed sack which hangs from his great axe. His axe is well wrought, but has seen better days as the head is chipped and scarred. The grip is long since weathered away and a new one has been jurry rigged out of an assortment of cloth. Halfar's bow is slung behind him, tucked into his bedroll bondolier.
Game Information
Halfar
Shifter (longtooth) Barbarian (city brawler) 1/Ranger (shifter, moon-warded) 4
Neutral Good
Str 18 +4
Dex 10 +0
Con 14 +2
Int 8 -1
Wis 14 +2
Cha 6 -2
*Shift, +2 str
*Rage, +4 str, +2 con
Hp 46 52 rage
Ac 17 15 rage dr 1/-
Spd 40
Fort +8 +9 rage
Ref +4
Will +3 +5 rage
Init +0
Grp +13 rage/shift
AbM +10 greataxe, rage/shift
+10 bite, rage
+7/+7 unarmed, rage/shift
DamM 1d12 +7 greataxe, rage/shift
1d6 +7 bite, rage
1d3 +4/1d3 +2 unarmed, rage/shift
AbR +6 shortbow
DamR 1d6 +4 shortbow
Spells
Extend shifting
* If cast while the caster is using the Shifter Racial ability ‘Shifting’, the duration is increased by 4 rounds.
* After the Shifting ends, the caster is Fatigued for 10 minutes. If he/she was already Fatigued, he/she becomes Exhausted
Feats
Natural bond
Improved grapple
Shared fury
Special
Shift, 5rds (6 rage) 1/day
Fast movement
Rage 1/day
Improved Unarmed Strike
Two-Weapon Fighting (with Unarmed Strike only)
Only take a –2 penalty on Attack rolls with Improvised weapons
1st favored enemy:
Track
Wild empathy, +7
Armor of the senses
Endurance
Shifter animal companion
Skills
Handle animal 5 +3 (+7 w/ animal compainion)
Hide 5 +1 (+5 w/o armor)
Move silently 5 +1 (+5 w/o armor)
Survival 5 +7
Prof:lumberjack 1 +0
Prof:bounty hunter 1 +0
Prof:hunter 2 +1
Know:nature 4 +3
Know:geography 4 +3
Items
+1 mammoth hide, lesser iron-ward diamond
+1 greataxe
Mwk shortbow, str +4
Braid of dire shifting x2 200gp
* Enlarge Person (self only) while shifting. Single use
Scarf of warmth 250gp
* Wool scarf., +4 bonus on Fortitude saves to resist the effects of cold weather
Adventurer’s gear
Huron
Level 3 Dog
Str 14
Dex 18
Con 15
Int 2
Wis 12
Cha 6
*Shift, +2 str
*Rage, +4 str, +2 con
Hp 24 27 rage
Ac 18 16 rage
Spd 40
Fort +5 +6 rage
Ref +9
Will +2 +4 rage
Init +4
Grpl +0
Abm +7 bite rage/shift
DamM 1d4 +2 bite +4 rage +7 shift +9 rage/shift
Special
Low-light vision
Scent
Link
Share shifting (+2 str, +4 bite damage)
Evasion
Tricks
Attack
Assist attack
Skills
Jump +8
Listen +5
Spot +7
Survival +1
Feats
Alertness
Track, +5 w/ scent
Weapon finesse
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