Therra

 

Halfar and Huron

Page history last edited by Selnai 5 mos ago

Halfar and Huron


Halfar is a world wanderer. He is a kind and generous soul who enjoys helping and protecting those weaker than him.  Outcasted for his lycanthropic ancestory, Halfar was made to leave his home in the north and forced to wander the wilds of Therra. Initially he made his home in various city slums, fighting to survive and using his large size to his advantage. This cut-throat life style was not appealing nor enjoyable to Halfar and he left to live his life in the wilderness. At some point along his journey Halfar befriended Huron, an unusally gifted dog who followed him in his adventures there after.

 

Appearance


Halfar is a large man with a long, unkempt brown beard.  His hair is is braided into dreadocks and pulled into one large pony tail at the back of his head.  He has a friendly face which is tanned and weathered.  He wears thick hide armor secured to his body with a mixture of belts and cloth ties.  Halfar wears a worn, frayed tam cloak, and around his neck a  maroon and white striped nit scarf. He slings his bed roll around his torso like a bondolier and carries the remainder of his possessions in a large pocketed sack which hangs from his great axe.  His axe is well wrought, but has seen better days as the head is chipped and scarred.  The grip is long since weathered away and a new one has been jurry rigged out of an assortment of cloth. Halfar's bow is slung behind him, tucked into his bedroll bondolier.  

 

Game Information


 

Halfar

Shifter (longtooth) Barbarian (city brawler) 1/Ranger (shifter, moon-warded) 4

Neutral Good

 

 

Str       18        +4

Dex     10        +0

Con     14        +2

Int       8          -1

Wis      14        +2

Cha      6          -2

 

 

*Shift, +2 str

*Rage, +4 str, +2 con

 

 

Hp       46        52 rage

Ac       17        15 rage                        dr 1/-

Spd      40

 

 

Fort     +8        +9 rage

Ref      +4

Will     +3        +5 rage

 

 

Init                  +0

Grp                  +13 rage/shift

AbM                +10 greataxe, rage/shift

                        +10 bite, rage

                        +7/+7 unarmed, rage/shift

DamM             1d12 +7 greataxe, rage/shift

                        1d6 +7 bite, rage

                        1d3 +4/1d3 +2 unarmed, rage/shift

AbR                +6 shortbow

DamR              1d6 +4 shortbow

 

 

Spells

Extend shifting

* If cast while the caster is using the Shifter Racial ability ‘Shifting’, the duration is increased by 4 rounds.

* After the Shifting ends, the caster is Fatigued for 10 minutes. If he/she was already Fatigued, he/she becomes Exhausted

 

 

Feats

Natural bond

Improved grapple

Shared fury

 

 

Special

Shift, 5rds (6 rage) 1/day

Fast movement

Rage 1/day

Improved Unarmed Strike

Two-Weapon Fighting (with Unarmed Strike only)

Only take a –2 penalty on Attack rolls with Improvised weapons

1st favored enemy:

Track

Wild empathy, +7

Armor of the senses

Endurance

Shifter animal companion

 

 

Skills

Handle animal             5          +3 (+7 w/ animal compainion)           

Hide                            5          +1 (+5 w/o armor)

Move silently              5          +1 (+5 w/o armor)

Survival                       5          +7

Prof:lumberjack           1          +0

Prof:bounty hunter      1          +0

Prof:hunter                  2          +1

Know:nature               4          +3

Know:geography        4          +3

 

 

Items

+1 mammoth hide, lesser iron-ward diamond

+1 greataxe

Mwk shortbow, str +4

Braid of dire shifting x2                     200gp

* Enlarge Person (self only) while shifting. Single use

Scarf of warmth                                  250gp

* Wool scarf., +4 bonus on Fortitude saves to resist the effects of cold weather

Adventurer’s gear

 

 

Huron

Level 3 Dog

 

 

Str       14

Dex     18

Con     15

Int       2

Wis      12

Cha      6

 

 

*Shift, +2 str

*Rage, +4 str, +2 con

 

 

Hp       24        27 rage

Ac       18        16 rage

Spd      40

 

 

Fort     +5        +6 rage

Ref      +9

Will     +2        +4 rage

 

 

Init      +4

Grpl     +0

Abm    +7 bite rage/shift

DamM 1d4 +2 bite      +4 rage            +7 shift            +9 rage/shift

 

 

Special

Low-light vision

Scent

Link

Share shifting (+2 str, +4 bite damage)

Evasion

 

 

Tricks

Attack

Assist attack

 

 

Skills

Jump                +8

Listen              +5

Spot                 +7

Survival           +1

 

 

Feats

Alertness

Track, +5 w/ scent

Weapon finesse

 

 

 

 

Comments (0)

You don't have permission to comment on this page.